‘EVE: Valkyrie’ is the second and latest game of the ‘EVE’ saga, and it will be a launch title alongside the much-awaited PlayStation VR. The game paired with the virtual reality headset by Sony will immerse players in deep space airborne battles set on the iconic ‘EVE’ universe.
First revealed back in 2013 and scheduled for release in 2014, ‘EVE: Valkyrie’ existed as a project in development even before the PlayStation 4 arrived in the stores. CCP Games first published the game as a PC title earlier this year, compatible with Facebook’s VR headset Oculus Rift.
Andrew Willams, a lead game designer at CCP Games, published an in-depth post on the official PlayStation Blog detailing the main new features in ‘EVE: Valkyrie’. Since it is a space shooter, ‘Valkyrie’ is a straightforward game playable in both single-player and multiplayer combat campaigns.
‘EVE: Valkyrie’ classes and ships
The ‘EVE’ universe first came to the gaming world back in 2003 with ‘EVE Online’ the massively multiplayer online role-playing game for PC. More than a decade later, ‘EVE Online’ still has an ever-growing player base of over 500,000 players.
‘EVE Online’ set a precedent for contemporary space exploration games, featuring complex in-game economy systems like resource mining, trading, and piracy.
Players can assemble into guild-like organizations called corporations and macro bands called alliances. Despite all its innovations, ‘EVE: Valkyrie’ shares only a few common elements with its original predecessor.
‘Valkyrie’ brings back ships and weapons from the first game: Fighters, Heavies, Support, and Legendary classes make up an array of over 15 different space vessels for combat.
Weapons mounted on the various ships include guns, cannons, missiles, mortars, and phasers; with equipment support for countermeasures and special maneuvers.
‘EVE: Valkyrie’ lets players go solo or five-on-five
The multiplayer space shooter features two game modes with multiple options within them. The single player campaign titled ‘Chronicles’ acts as an “interactive archive” based on past characters’ memories from ‘EVE Online’.
‘Chronicles’ offers four main gameplay categories: ‘Recall’ is a first mode built from old missions designed to be a tutorial-like mode for players first diving into the game. ‘Scout’ is exclusively for in-depth exploration of all the game’s maps without combat or enemies.
‘Survival’ is for combat against AI units in two difficulty settings: Novice and Pro. ‘Training’ mode is self-explanatory, as it allows players to experiment with different ships, weapons, and maps.
Multiplayer combat features three gaming modes: ‘Team Deathmatch’ is a collaborative free-for-all against an opposing space fleet. ‘Control’ is more strategy-based, consisting of conquering and protecting points in the map over an enemy team.
Finally, ‘Carrier Assault’ is a more elaborate version of the multiplayer battle, featuring different stages and objectives as teams seek and destroy their adversaries’ Carrier.
Source: Playstation Blog