The acclaimed platformer ‘Inside’ will be available for the PlayStation 4 on August 23rd. Playdead, the developer behind the game, confirmed its release with a trailer on the company’s Youtube channel.
Inside was only available on Xbox One and PC when it first came out in June this year. But Playdead didn’t keep this exclusiveness for too long, and now PS4 owners will be able to enjoy the game.
The studio already gained some recognition with its first title, Limbo, back in 2010, and expectations for a follow-up were pretty high when Inside made its debut.
Since then, the platformer has been praised by the critics and celebrated by fans worldwide for its dynamic, physic-based puzzles and minimalistic art that depicts a universe that intends to inflict horror to the player while challenging the brain.
Playdead’s ‘Inside’ has the perfect balance between puzzles and horror
The side-scroller starts with a boy – controlled by the player – solving various riddles within strange scenarios that eventually begin to get more complex. One of the most noted aspects of the title, according to critics, is the game’s instructions and narrative, which are almost non-existent.
Little is explained about the protagonist’s background or story, as well as no control instructions, forcing the player to figure out how the game works and what are the possibilities and mechanics that he can use.
During the 3-to-4 hours of gameplay, the challenges become more difficult to finish as the puzzles start to cause chain reactions, a feature that was also a matter of praise by reviewers.
Playdead's #Inside has a date with PlayStation 4 at the end of this month.https://t.co/0u6SiQWkzR pic.twitter.com/9xCAi0Ll6K
— VG247 (@VG247) August 3, 2016
Over the years, video game console manufacturers, Microsoft, Sony and Nintendo, have made some of its titles exclusive as a way to lure consumers to their products, a business practice that is very common.
When Limbo was released, Playdead chose to maintain exclusivity only for a short time. It was no surprise when the developers decided to port the new platformer to the whole console market.
“Inside expands on the concepts and scope of its predecessor in wildly creative ways, and it’s so immaculately designed and constructed from top to bottom that it almost feel suitable for display in an art museum, this is one hell of a follow-up”, said Brad Shoemaker in his review of the platformer for Giant Bomb, giving a 10/10 score to the game that will now be experienced by PS4 owners.
Source: Time